To add fuel to the fire, what the frustrated user above here is complaining about , is the same issues others complain about but they usually get dismissed with the arguments : “its a free software, use a paid one or write your own patch”
First : we do use paid softwares , we have to, its beyond rare to see professional studios use blender in its entirety, no matter how many posts the org will put on blender’s website that ubisoft and epic and anime studios now using blender etc,
blender is beyond lacking in its basics, to the point that functioning as an animation software is in a big question mark.
The problem here , is mismanagement, i invite you people to “stalk” the developers commits and activity , its all transparent.
You know what you will find? That they just jump around randomly between issues and features.
The backlog / workspace they used to have as a suggestion for what assignments to finish for the next version is gone.
some of the volunteers sometimes disappear for months.
There are many meetings and follow ups for the staff but they choose whatever they want to, regardless of finishing basic functionality nor fixing bugs dated years.
As for the asset manager removal, yes , it does so little at the moment , it may as well not exist in its current state (not dismissing the quality of work of the developer, just the project’s progress and completeness).
Tl:dr : blender’s org need a new or additional project manager, we the users do act entitled, but we are right, there is a management problem in blender.