Hello, I’m trying to learn blender’s internals.
In particular, I hope to find the latest info on https://archive.blender.org/wiki/index.php/Dev:Source/UI/Tutorials/AddAnEditor/
the above doc is old and archived. I wonder if there is a newer version for the new UI.
How much of the ui concepts have been changed if there is no new docs?
I’m looking at a few simple editors, such as space_console and space_image,
I don’t understand the purpose of the python code “space_image.py”, what should be put in py and what should be in c?
Thanks,
I did some study, it seems that the py code defines the ui layout.
but I don’t understand how py and c are connected.
how can I define an api in c and open it to python?
for example,
the space_console space has the following functions/ Are they the functions exposed to python?
any examples of them being called in python?
I didn’t grep any.
void CONSOLE_OT_move(struct wmOperatorType *ot);
void CONSOLE_OT_delete(struct wmOperatorType *ot);
void CONSOLE_OT_insert(struct wmOperatorType *ot);
void CONSOLE_OT_indent(struct wmOperatorType *ot);
void CONSOLE_OT_indent_or_autocomplete(struct wmOperatorType *ot);
void CONSOLE_OT_unindent(struct wmOperatorType *ot);
void CONSOLE_OT_history_append(struct wmOperatorType *ot);
void CONSOLE_OT_scrollback_append(struct wmOperatorType *ot);
void CONSOLE_OT_clear(struct wmOperatorType *ot);
void CONSOLE_OT_clear_line(struct wmOperatorType *ot);
void CONSOLE_OT_history_cycle(struct wmOperatorType *ot);
void CONSOLE_OT_copy(struct wmOperatorType *ot);
void CONSOLE_OT_paste(struct wmOperatorType *ot);
void CONSOLE_OT_select_set(struct wmOperatorType *ot);
void CONSOLE_OT_select_word(struct wmOperatorType *ot);