Any chance of moving all colour information out of the direct and indirect passes?

having colour/texture information on the direct and indirect passes makes the OIDN comp node unable to produce good results when denoising individual passes, this is because it’s denoising the texture information and blurring it up.

Would it be possible to move the translucent, and sheen colour information to the colour pass, and just keep the grayscale value information on the direct/indirect?

Sheen’s not too important, I can use a layer weight to mix in a bit of white instead, but I don’t think there’s a way around it with the translucency?