I have a bug with animation
When I make two meshes with modifiers:
- boolean: difference
And Make second mesh invisible.
I get some frames in which boolean is set to union
Second mesh (deducted) becomes part of first mesh and respectively visible :c
I hope the text and screenshots will let you understand the problem because I can’t explain it well in English
Can i fix it?
EDIT: in “bug frames” values “diff.” and “union” change places (logic of work). ie if you put union on the frame with a bug, the object is normally deducted and Vice versa: