Adding baking maps!

I think it is overdue to add few more maps for the cycles bake, like cavity maps, metalness maps!!


Not expert on this topic but isn’t metalness map just a black & white mask that you plug to metallic input of principled BSDF? That means we can just bake emission of that?

And isn’t cavity map just pointiness of geometry node?

Yep, true, but these are workarounds, would be convenient to have them in the bake dropdown

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Metal, roughness, thickness,… could be great a simple retake of the bake system.