3 October 2022
Notes for weekly communication of ongoing projects and modules.
Welcomes
- Miguel Pozo, NPR enthusiast, starts a development grant remotely to help the GPU/Viewport module.
- Weizhen Huang, rendering researcher and developer, start a 3-month internship at the Blender HQ to help the Cycles module.
Announcements
- VFX Reference Platform 2023-2024 blog post.
Modules & Projects
- 2022-9-27 Sculpt/Texture/Paint Module Meeting
- 2022-09-29 Animation & Rigging module meeting
- 2022-10-03 Eevee/Viewport Module Meeting
New Features and Changes
Sculpt
- Normal-based automasking modes (commit) (Joseph Eagar)
- Cavity Automasking Mode (commit) (Joseph Eagar)
Cycles
- Add Path Guiding on CPU through Intel OpenPGL (commit, commit) (Sebastian Herholz)
- Add optional per-kernel performance statistics (commit) (Nikita Sirgienko)
- Tweak inlining policy on Metal (commit) (Michael Jones)
Geometry Nodes
- Viewport preview and attribute overlay (commit) (Jacques Lucke)
- Curve and mesh topology access nodes (commit, commit, commit) (Hans Goudey, Johnny Matthews)
Grease Pencil
- New Chain mode for Time Offset modifier (commit) (Aleš Jelovčan)
- New Outline modifier (commit) (Antonio Vazquez)
- Tweak visual aids for fill tool (commit, commit, commit) (Antonio Vazquez)
User Interface
- Support opening backup .blend files via drag-drop (commit) (Pablo Vazquez)
- Support batch renaming action clips (commit) (Iyad Ahmed)
- Add preference to disable touchpad multitouch gestures (commit) (recht Van Lommel)
- Asset Browser
- Add slider UI to pose blending (commit) (Angus Stanton)