2022-9-27 Sculpt/Texture/Paint Module Meeting

2022-9-27 Sculpt/Texture/Paint Module Meeting

Practical Info

This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.

Attendees

  • Joe Eagar
  • Julien Kaspar
  • Daniel Bystedt

Agenda

Needs Commit

High Prio Bugs

Still depending on D15428:

In Review

In Progress

Just wrapping up existing patches in review.

To Do’s

Possible next to do’s apart from brush managmenent?

  • :anchor: T97616 Sculpt Paint tool defaults
    Just a small to do. But we can do this for brush managment since new defaults will be part of that project.

  • :anchor: T97101 Color attribute improvements
    We should close this task.
    Obj, fbx & glTF support seem to be complete. Alembic & USD have other design tasks already.

    What about “Optimize GPU storage”?
    Can be done later. Low priority for optimisation.

    Let’s open a new task for multires support.
    What would that task need and how long would it take? Short term?
    Still needs discussion on design says Joe.
    We should keep this for a later proper multires improvement project if we can’t do it properly in the short term.

  • :anchor: T98070 Improved Rake functionality
    Highly requested feature.
    Almost working properly in sculpt-dev.
    Could this be done short term in master?
    Joe confirms that this would be fast to do. There are no road blocks that would complicate this feature.

Joe:

These should be done in the next day:

  • Cavity auto-masking patch (High Priority)
  • Normal auto-masking patch (High Priority)
  • PBVH Draw Refactor (Medium Priority)

These tasks can come right after:

  • High priority bugs (Medium Priority)
  • Roll texture mapping method (Medium Priority)
  • An overview of sculpt-dev features that we want to land in master (Low Priority)

Julien:

  • Design for brush management project
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