This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Joe Eagar
- Julien Kaspar
- Daniel Bystedt
T99288 Color attributes of index above 7 deletes after entering edit mode
Joe already comitted it but it didn’t register correctly in phabricator.
⚓ T100988 Regression: Sculpt Layer brush "strength" jittering while in Drag Dot mode & T100988 Regression: Sculpt Layer brush “strength” jittering while in Drag Dot mode
Will poke Jacques and Kevin again
T101209 Regression: Crash on changing the face sets threshold
No updates yet.
T101203 Regression: Issues with undoing the visibility of face sets in sculpt mode
Hans claimed it.
T96894 Regression: Exported sculpt details are missing till you press clear custom split normals (e.g. after FBX export/import roundtrip)
Will ask Hans.
Still depending on D15428:
- T99282 Regression: Object invisible in Sculpt Mode when using >8 color attributes
- T98889 Regression: Sculpting on a linked copy of an objects crashes Blender
D15122 Cavity Automasking Mode
Almost ready to land. Will be committed for 3.4
D15297 Normal Based Automasking Modes
Last adjustments after D15122 lands or should we push this into master now?
Joe can make last UI adjustments and update patch description.
We’ll commit it for 3.4 and make any needed optimisations in Bcon2.
D15697 Redo Panel Barrier?
No word from Campbell yet.
D14970 3D Texturing: Fix seam bleeding.
Joe will also leave a review.
D14900 PBVH Texture Paint Node Splitting
Will ask Jeroen what the plan/status of this should be.
Just wrapping up existing patches in review.
Possible next to do’s apart from brush managmenent?
T97616 Sculpt Paint tool defaults
Just a small to do. But we can do this for brush managment since new defaults will be part of that project.
T97101 Color attribute improvements
We should close this task.
Obj, fbx & glTF support seem to be complete. Alembic & USD have other design tasks already.
What about “Optimize GPU storage”?
Can be done later. Low priority for optimisation.
Let’s open a new task for multires support.
What would that task need and how long would it take? Short term?
Still needs discussion on design says Joe.
We should keep this for a later proper multires improvement project if we can’t do it properly in the short term.
T98070 Improved Rake functionality
Highly requested feature.
Almost working properly in sculpt-dev.
Could this be done short term in master?
Joe confirms that this would be fast to do. There are no road blocks that would complicate this feature.
These should be done in the next day:
- Cavity auto-masking patch (High Priority)
- Normal auto-masking patch (High Priority)
- PBVH Draw Refactor (Medium Priority)
These tasks can come right after:
- High priority bugs (Medium Priority)
- Roll texture mapping method (Medium Priority)
- An overview of sculpt-dev features that we want to land in master (Low Priority)
- Design for brush management project