2022-9-27 Sculpt/Texture/Paint Module Meeting

2022-9-27 Sculpt/Texture/Paint Module Meeting

Practical Info

This is a weekly video chat meeting for planning and discussion of development related to the sculpting and painting in Blender. Any contributor (developer, UI/UX designer, writer, …) working on these features in Blender is welcome to join and add proposed items to the agenda.
Write us a message in the module chat if you’re interested.

For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.


  • Joe Eagar
  • Julien Kaspar
  • Daniel Bystedt


Needs Commit

High Prio Bugs

Still depending on D15428:

In Review

In Progress

Just wrapping up existing patches in review.

To Do’s

Possible next to do’s apart from brush managmenent?

  • :anchor: T97616 Sculpt Paint tool defaults
    Just a small to do. But we can do this for brush managment since new defaults will be part of that project.

  • :anchor: T97101 Color attribute improvements
    We should close this task.
    Obj, fbx & glTF support seem to be complete. Alembic & USD have other design tasks already.

    What about “Optimize GPU storage”?
    Can be done later. Low priority for optimisation.

    Let’s open a new task for multires support.
    What would that task need and how long would it take? Short term?
    Still needs discussion on design says Joe.
    We should keep this for a later proper multires improvement project if we can’t do it properly in the short term.

  • :anchor: T98070 Improved Rake functionality
    Highly requested feature.
    Almost working properly in sculpt-dev.
    Could this be done short term in master?
    Joe confirms that this would be fast to do. There are no road blocks that would complicate this feature.


These should be done in the next day:

  • Cavity auto-masking patch (High Priority)
  • Normal auto-masking patch (High Priority)
  • PBVH Draw Refactor (Medium Priority)

These tasks can come right after:

  • High priority bugs (Medium Priority)
  • Roll texture mapping method (Medium Priority)
  • An overview of sculpt-dev features that we want to land in master (Low Priority)


  • Design for brush management project