28 August 2023

Notes for weekly communication of ongoing projects and modules.

Announcements

Modules & Projects

New Features and Changes

User Interface

  • Tweak object type visibility popover (commit) (Harley Acheson)
  • Various statistics overlay improvements (commit) (Harley Acheson)
  • Keymap
    • Improve consistency between left and right click (commit) (Julien Kaspar)
  • Add initial UI support for data-block custom properties (commit) (Bastien Montagne)
  • Scene FPS
    • Improve calculated FPS stability by using more samples (commit) (Campbell Barton)
    • Add a preference for the number of samples used for FPS (commit) (Campbell Barton)
  • Allow eyedropper outside of Blender on Linux X11 (commit) (Vitor Boschi)
  • Nodes
    • Remove “Make Group” and “Ungroup” from add menu (commit) (Hans Goudey)

Mesh

  • Avoid recalculating normals with unchanged meshes by sharing caches (commit) (Hans Goudey)

Grease Pencil V3

  • Dissolve operator (commit) (Casey Bianco-Davis)
  • Dopesheet
    • Delete channels operator (commit) (Pratik Borhade)
    • Display layer groups (commit) (Amelie Fondevilla)

Geometry Nodes

  • Rotation socket
    • Initial basic rotation socket nodes (commit) (Hans Goudey)
    • Move rotation socket out of experimental (commit) (Hans Goudey)
    • Change rotation socket color (commit) (Hans Goudey)
  • Add menu
    • Move tool-specific nodes to proper menus (commit) (Hans Goudey)
    • Sort Add menu entries (commit) (Pablo Vazquez)

Compositor

  • Populate add menu with node group assets (commit) (Pablo Vazquez)
  • Rename “Realtime GPU” to “GPU” (commit) (Eitan Traurig)

Cycles

  • Use low-distortion mapping when sampling cone and hemisphere (commit) (Weizhen Huang)

Color Management

  • Add AgX view transform and make it default (commit) (Zijun Zhou)

Weekly Reports

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