27 March 2023
Notes for weekly communication of ongoing projects and modules.
Announcements
- Technical documentation day on Friday, March 31.
Modules & Projects
- 2023-03-21 Nodes & Physics module meeting
- 2023-03-21 Render & Cycles Meeting
- 2023-03-23 Pipeline, Assets & I/O Meeting
- 2023-03-23 Animation & Rigging module meeting
New Features and Changes
Compositor
- Realtime compositor
- Implement Anti-Aliasing node (commit) (Omar Emara)
- Full frame compositor
- Support backdrop offset for viewer node (commit) (Habib Gahbiche)
Animation
- Gaussian Smooth operator for Graph Editor (commit) (Christoph Lendenfeld)
- Add duration display to frame range settings (commit) (Christoph Lendenfeld)
- Optionally draw bone relation lines between bone heads (commit) (Sybren A. StĂĽvel)
User Interface
- Separate ColorRamp node name into Color Ramp (commit) (Daniel Salazar)
- Support the primary clipboard for console & 3D text selection (commit) (Campbell Barton)
- Align tab labels towards panels (commit) (Pablo Vazquez)
- Open render window when clicking camera icon while rendeering (commit) (Remy Fayet)
- Extract and translate builtin asset catalog names and asset names and descriptions (commit, commit) (Damien Picard)
Mesh
- UV Editing
- Add UV Packing support for irregular shapes using the “xatlas” strategy (commit) (Chris Blackbourn)
- Performance
Cycles
- Improve normals and shading of diffuse materials (commit) (Weizhen Huang)
- Performance
Python API
- Limit BGL deprecation messages (commit) (Jeroen Bakker)
- Add deprecation warning to MeshUVLoop (commit) (Martijn Versteegh)
- Raise an exception when removing an AOV which is not found (commit) (Campbell Barton)