Attendees
Falk David, Hans Goudey, Jeroen Bakker, Sergey Sharybin, Sybren Stüvel, Thomas Dinges
Projects
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Hair Dynamics (Jacques / Hans)
- Closures and bundles are in the main branch now!
- Behind Experimental option
- Jacques is working on a post on devtalk with more explanation
- Socket shapes almost landed!
- Lukas Toenne experimented with bundles and closures, see Case Study: Geometry Nodes Closures for Particle Emitters
- Closures and bundles are in the main branch now!
-
Viewport
- Shader compilation: still on-going
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Online Assets Library (Sybren)
- Pydantic library is approved but not yet in, Platforms & Builds module will take care of it
- Self-compile vs. pip install
- Not a blocker for the project
- Sybren built a downloader (WIP PR)
- Downloads at background, reports in the UI
- Generic HTTP request – download from the internet, saves on disk
- Clear separation of generic HTTP and Assets
- OpenAPI codegen is python only and is working great
- Downloads at background, reports in the UI
- Julian is working on UX improvements
- Pydantic library is approved but not yet in, Platforms & Builds module will take care of it
-
Project Setup (Nathan)
- Things are moving
- There is a PR, need to work on the feedback
- Conclusion: string formatting is a mess
-
VSE Story tools (Falk)
- Falk was updating the prototype to match the updated design
- Complex part for prototype: make VSE workable in a world where code expects scene
- There are parts of the design that fit into the prototype easily
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Vulkan (Jeroen)
- Status Report
- OpenXR landed in main
- Tested with Steam VR, Monado, Mixed reality
- Feature-parity with OpenGL XR
- Devtalk thread for Vulkan feedback
- Jeroen is working on Wayland support and fixing issues
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Unrelated to projects: point cloud object feels ready to be moved out of experimental