Check the overview thread for more information about the meeting.
Present
- Dalai Felinto
- Hans Goudey
- Jacques Lucke
- Lukas Tönne
- Simon Thommes
- Raiko
- Iliya Katueshenock
Since the Last Meeting
- Visual Geometry to Objects almost ready (needs review).
- Various performance improvements and bug fixes.
- Jacques’ focus was still more on core module work (asset embedding, deep hashes, support large buffers in .blend files)
Meeting Topics
- Radial Tiling Texture
- Everyone is generally happy with the approach and the approach of using atomic building blocks.
- Socket names can be shortened generally, that could require some back and forth.
- The normalizing socket can just be called “Normalize”
- Add “Scale” input to “Curve to Mesh” node
- Simon described how people will still use radius as a scale factor regardless of this change.
- There was some discussion about how it’s weird that the radius has units even when it’s used as a scale factor.
- There was also discussion about implicit field inputs, conclusion is that there shouldn’t be an implicit input for the scale.
- Mesh to Curve: Option to turn faces into curves
- General agreement, ready for implementation.
- UI: Modifier: Boolean inputs as toggles in panel headers
- Jacques still stands by what he wrote in the PR comments that the option should be more explicit, to avoid relying on a series of heuristics.
- Maybe the UX would be better if the socket was just attached to the panel? It’s not clear that booleans are the only type we would expose though, and that would be quite annoying to implement.
- This should be implemented in the node editor too.
- Moving import nodes out of experimental
- There are a few todos, but overall it should be good.
- Take object names into account in the OBJ node.
- Use full format names (based on Blender conventions) (e.g., Wavefront OBJ, Stanford PLY)
- Use file extension filtering when selecting file.
- Log the path and display it in the internal dependencies panel.
- Stretch goal: drag and drop to create import nodes
- There are a few todos, but overall it should be good.
- Off-topic, but Point Cloud demo
- #75717 - New pointcloud object type - blender - Blender Projects
- Getting closer to moving the point cloud object out of experimental
- Shape Keys operators - see if Hans (or someone else) can schedule work on this.
- Join as Shapes Mirrored
- Update Shapes
- Update Shapes Mirrored