Check the overview thread for more information about the meeting.
Present
- Andrew Beers
- Dalai Felinto
- Falk David
- Hans Goudey
- Jacques Lucke
- Lukas Tönne
- Mattias Fredriksson
- Simon Thommes
Since the Last Meeting
- Gray out inputs that don’t affect the output.
- Simplified adding new nodes.
- Output proper face corner normals in Normal node
Meeting Topics
- Geometry Nodes: Field Min & Max node
- Generally having this functionality available inside a field network is great.
- Singling out min and max didn’t make sense to everyone. For example, the average felt just as useful. The performance optimization can be implemented in other ways.
- However, we didn’t want to repeat the “tower” of outputs. There can a “mode” option with “Min & Max” as one of the modes.
- As a name, “Field Statistic” sounds good.
- Compositor: node fast viewing
- Competes a bit with the ctrl-shift-click. That existing shortcut shouldn’t try to reuse existing viewer nodes that have a shortcut set.
- Related to named viewer concept
- Instances to Objects / Applying Modifier
- Would be helpful for gltf export for the Blender-Godot game project
- Instances can be collection instances.
- A lot of details are unclear. It sounds like it should be its own operator besides “Apply Modifier”.
- Separate object types have to be handled too, for when geometry nodes outputs multiple geometry types.
- Linear Gizmo Improvements
- A potential issue is that it becomes too easy to make the UI less consistent by giving too much control over the length.
- A counter point was that the length of the gizmos is not what makes it look Blender-like, but the shape.
- One compromise could be to expose the length as an integer and to define a small set of possible lengths in the hope that different people create more similar looking gizmos.
- Support for changing the line width is more debatable, because that immediately looks quite different. It also does not solve a problem as fundamental as overlapping gizmos.
- Would probably be better to keep that separate and only focus length for now and the ability to hide the line.
- A potential issue is that it becomes too easy to make the UI less consistent by giving too much control over the length.
- Mix nodes socket usage.
- The sockets don’t affect the output so the fact that they’re grayed out is reasonable.
- Though some users may expect that the inactive status means the socket isn’t evaluated, that’s probably true in these cases anyway.
- Mesh: Add “free” custom normals