Practical Info
This is a weekly video chat meeting for planning and discussion of Blender EEVEE/viewport module development. Any contributor (developer, UI/UX designer, writer, …) working on EEVEE/viewport in Blender is welcome to join.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Google Meet
- Next Meeting: November 27, 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2023-11-27T10:30:00Z → 2023-11-27T11:00:00Z)
Attendees:
- Jeroen
- Miguel
EEVEE
- Mostly worked on solving issues in Blender 4.0.1 and Blender 4.1.
- Proposal for improving mesh data handling [#114112 - DrawData recalc fixes/improvements - blender - Blender Projects]
Vulkan
Some experiments and changes this week related to resource management over multiple threads. Some
resources like command pools, descriptor sets (and pools) should not be shared between
threads.
Samplers and anisotropic filtering has been added as well.
- [#114786 - Vulkan: Fix Depth Texture Data Conversion - blender - Blender Projects] Fix Depth Texture Data Conversion
- [#114792 - Vulkan: Initialize Pipeline State - blender - Blender Projects] Initialize Pipeline State
- [#114827 - Vulkan: Implement Samplers - blender - Blender Projects] Implement Samplers
- [#114833 - Vulkan: Make Anisotropy Sampling Optional - blender - Blender Projects] Make Anisotropy Sampling Optional
- [#114977 - Vulkan: Make Command Pool, Descriptor Sets Context Specific - blender - Blender Projects] Make Command Pool, Descriptor Sets Context Specific
- [#115033 - Vulkan: Combine Data Transfer and Compute Commands - blender - Blender Projects] Combine Data Transfer and Compute Commands