Practical Info
This is a weekly video chat meeting for planning and discussion of Blender Eevee/viewport module development. Any contributor (developer, UI/UX designer, writer, …) working on Eevee/viewport in Blender is welcome to join.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.
- Google Meet
- Next Meeting: July 3, 2023, 11:30 AM to 12:00 PM Amsterdam Time (Your local time: 2023-07-03T09:30:00Z → 2023-07-03T10:00:00Z)
Attendees:
- Clement
- Jeroen
- Michael
- Miguel
- Omar
- Thomas
Eevee-next
- Irradiance cache landed. This is an initial version. Improvements to performance, workflow and compatibility are still expected.
- Implementation of Softshadows has started.
- Reflective light
- World cubemap is still in review #108149 - Eevee-Next: World Reflective Light - blender - Blender Projects
- Changing the HDRI in the viewport is in review, but waits for the first PR to land. #5 - Eevee-next: Lookdev World Override - blender - Blender Projects rotation of HDRI around camera needs to be checked if this can be done for 4.0. World rotation is included in the patch
- Adding world light to irradiance cache is in review, but waits for the first PR to land. #6 - WIP: eevee-next-world-irradiance-cache - blender - Blender Projects
- Adding reflection probes are work in progress. #7 - eevee-next-reflection-probes-2 - blender - Blender Projects Current development is focused on probe evaluation. It is still unclear how the baking workflow will look like. There are multiple solutions with different draw backs.
Metal backend
- Root cause was found why Eevee crashes on some AMD platforms. The cause was that the compiler created an infinite loop when using floats as index. There is a patch that will be added for 3.6. #109358 - Fix 107322: MacOS/ATI Crash When Starting Eevee - blender - Blender Projects
- Testing Eevee-next support. Still in early stage and nothing to report at this moment.
Overlay-next
- Camera background is being worked on.
Workbench-next
- Merge workbench once the missing features are in.
- Sculpt has been done
- Started on curve/hair support
- This will bump OpenGL support for all platforms to OpenGL 4.3. This means that Metal will also be only available on Mac platforms.
Viewport
- Experimenting with new viewport compositor with Sergey and Brecht. Work include:
- Adding Node previews
- Improving performance
- Implementing new nodes that have been added
Vulkan backend
- Written status update Blender Vulkan - Status report - #19 by Jeroen-Bakker
- Development of the backend has been delayed for 2 months to focus more on eevee-next features.