Everyone is welcome on the Google Meet linked below every other Thursday, at 17:00 CEST.
The meeting covers the pipeline & I/O module in a broader sense, including some topics hosted in other modules (e.g. some I/O python add-ons, or overrides and .blend file I/O from the Core module).
- Google Meet
- Previous meeting
- Next meeting
- Pipeline, Assets & I/O workboard
- Core workboard
- #pipeline-assets-io-module chat channel
- #core-module chat channel
Sonny has videos and prototypes for collection IO (both based on c++ and python code), as detailed in the task.
Nathan has created a design task for this project, he is looking for feedback on it before starting the implementation work.
Charles is a pipeline developer at Ubisoft Montreal.
He exposes their need for some custom handling of specific data sets when they import USD files in Blender (e.g. to convert smooth groups into smooth/hard edges, complex rigs manipulations, etc.). They have been in contact with Micheal and created some preliminary design task for this. Custom USD schemas could be a good candidate here?
Another potential future development would be adding support for USD shapes.
Discussion also goes over differences between animation and game production pipelines. Animation is typicaly relatively linear, where each step works with what was produced by the previous ones, and produce results for the next stages. In game studio pipeline, the workflow is more centralized on the engine, other tools are ‘use and forget’, once results is put back into the engine data. For references, there are meetings about games and USD,
In that sense, usage of USD is different, typically there is no need to have a strong conservation of data between import and export in a DCC.
The next meeting will be on Thursday 20th October, 17:00 CEST/Amsterdam time (your local time: 2022-10-20T15:00:00Z).
The provisional meeting agenda will be linked in the #pipeline-assets-io-module channel before the meeting.