- Brecht Van Lommel (Blender)
- Kévin Dietrich (Blender)
- Jeroen Bakker (Blender)
- Patrick Mours (NVIDIA)
- Brian Savery (AMD)
- Christophe Hery (Facebook)
- Feng Xie (Facebook)
- Cycles X: the main remaining work for feature completeness is in tiled rendering, which is under development by Sergey. Volume sampling quality is now similar to master, but unlike before works on both the CPU and GPU. Still room for improvement here. Next major task for Brecht is probably many light sampling.
- Anisotropic SSS needs a bit more review and help with versioning, Brecht will look at the patch.
- Christophe plans to contribute support for manifold next event estimation after the anisotropic SSS patch is finished.
- Feng has patches to make OptiX BVH builds significantly faster (especially with multiple devices). Plan is to port that to cycles-x and then contribute the patch.
- Kévin will write a blog post regarding the work done in cooperation with Facebook, regarding Alembic procedural and performance.
- Final Alembic procedural UI still needs to be reviewed, Brecht will ask Sybren to look at it again.
- AMD has most cycles-x tests passing with their implementation. Drivers and patch for testing still expected to come within a few weeks.
- Unclear yet when exactly cycles-x will be merged into master. Optimistically this might be in a month to be ready for 3.0.
- Jeroen is currently working on other areas of Blender, so Vulkan development is not expected to see big changes in the coming weeks.
- Kévin’s OpenSubdiv support is now feature-complete, except for dependency graph handling where other objects depend on the subdivided mesh. Features like loose edges and snapping are working.
- Brian will create a task with an overview of improvements that can be made in the render API for renderers other than Cycles and Eevee. We hope that with the help from developers of various external renderers some important issues can be tackled here.
This is a weekly video chat meeting for planning and discussion of Blender rendering development. Any contributor (developer, UI/UX designer, writer, …) working on rendering in Blender is welcome to join and add proposed items to the agenda.
For users and other interested parties, we ask to read the meeting notes instead so that the meeting can remain focused.