Tuesday Talks
Notes for module meetings of Tuesday, 29 September 2020.
Present: Dalai Felinto (all)
General Topics
- Last week review
Modeling
Participant: Campbell Barton.
- Status
-
80
bugs,0
high priority,5
unclassified -
>20
patches
-
-
Volumetric extrude
- Campbell discussed with Germano and this is not trivial.
- Focus still is reviewing.
- Follow ups:
- ☐ Still need to involve Germano in patch review.
Python & Add-ons
Participant: Campbell Barton.
- Status
-
25
bugs,0
high priority,0
unclassified -
3
patches
-
- Last week review
- Campbell went over the patches and are mostly fine.
- The exception is a py-node patch that he wouldn’t review, and seems not to be agreed on.
- That patch should be closed.
Render & Cycles
Meeting will be foregone to give room for the first render + eevee + viewport meeting.
User Interface
Participant: Julian Eisel.
- Status
-
118
bugs,0
high priority,27
unclassified -
185
patches
-
- Last week review:
- ☐ Usermapping of poselibs (Julian). – In progress, see meeting notes.
-
Final review of D8413 (Julian).
- Asset Brower:
- Will wrap up the 2nd sprint (local asset browser and custom repositories).
- Plan to merge after 2nd sprint as WIP experimental feature.
- Poselib prototype starts after that, as part of a 3rd sprint.
- Icons (for sculpting) status
- Hans is reviewing community contributions.
- Human Interface Guidelines:
- Are being worked on some more.
- Hope is to get them ready for general usage soon.
- Follow ups:
- ☐ Still collect the proposed shortcut changes and run by the Studio (Pablo).
- ☐ Still check with Pablico the best way to handle FakeUsers for appended actions (Pablo).
- ☐ Next delivery of asset browser.
- ☐ Try to get contributors more involved with module work (patch review, bug tracker, etc.).
Sculpt, Paint, Texture
Participant: Pablo Dobarro.
- Status
-
47
bugs,3
high priority,24
unclassified -
13
patches
-
- Last week review:
-
In the next-next talk to Bastien about the undo high priority bug (Pablo).
- ☐ Sergey to look still into skeleton for removal of Simple Subdivide (Pablo).
-
Drag Julian Eisel to final review the line stroke patch (Pablo).
-
Final decision on stroke performance, and the go/no-go for the brushes refactors (Pablo).
-
Decide with Julien the Fast Navigate default option (Pablo).
-
- Icons - task hasn’t even been updated
- Only 7 icons there, while Blender has more than that.
- Pablo Dobarro’s AMD graphic card status
- Pablo can reproduce the performance issue that Julian has.
- There are other performance issues on that computer regardless of that.
-
Sculpt Mode performance is the main focus.
- It would be nice to have high frequency events on Windows in order to test the results of the performance projects.
- Follow ups:
- ☐ Validate with Ton the priority for professional workstations (Dalai).
- ☐ Still Sergey to look still into skeleton for removal of Simple Subdivide (Pablo).
- ☐ Prioritize the review of the high frequency inputs for Windows - ask Campbell to review (Pablo).
- ☐ Check with Hans whos icons will make into Blender, and contact the artist to involve them before the tools are sent for review (Pablo).
Animation & Rigging
Participants: Sybren Stüvel and Sebastian Parborg.
- Status
-
16
bugs,0
high priority,1
unclassified -
23
patches
-
- Reviews & bugfixing is ongoing.
- Sybren to be more involved in the animation module
- A lot of patches are coming in, opportunity to onboard new module members.
- Patch review:
- Use module as “Blocker reviewer” more often, start with the Animation module and see if we can reinforce this for all modules.
- Follow ups:
- ☐ Organize some “epics” for upcoming animation roadmap (Sybren).
- ☐ Onboard new members to help the module development (Sebastian).
Nodes & Physics
Participants: Sebastián Barschkis, Sebastian Parborg and Jacques Lucke.
- Status
-
89
bugs,0
high priority,10
unclassified -
2
patches
-
- Last week review:
-
Get a final approval from Studio on the rigid body (Sebastian Parborg).
- ☐ Send Studio presentation to Jacques Lucke (Sebastián).
-
- Geometry nodes project
- Sebbas to stat with a hair modifier to get famiilar with the new system.
- Dalai and Jeroen will talk about the specifics of the scrum and present to the team next week.
VFX & Video
Participants: Sergey Sharybin, Richard Antalík, Francesco Siddi.
- Status
-
44
bugs,0
high priority,4
unclassified -
>0
patches
-
- Last week review
-
Update module roadmap (Sergey).
-
Pushed already approved patch(Sergey)
-
Performance need to show in release log (Sergey).
-
- VSE
- Media transformation on review.
- Team is struggling with allocating time for the project - needs help prioritizing this.
-
Brown-Conrady distortion
- Scheduled for 2.91
- Follow ups:
- ☐ Sergey will still help with faster scale-down algorithm than
IMB_scalefastImBuf
- ☐ Final sign off on view transform documentation (Sergey)
- ☐ Figure out how to allocate more time for this project. (Dalai)
- ☐ Sergey will still help with faster scale-down algorithm than
EEVEE & Viewport
Meeting will be foregone to give room for the first render + eevee + viewport meeting.
Data, Assets & I/O
Participant: Sybren Stüvel.
Meeting focus was only on USD
- Status
-
-
bugs,-
high priority,-
unclassified -
-
patches
-
- USD:
- New task to organize the USD importer
- Michael Kowalski is working on the importer.
- Work will be shared soon on the upcoming
usd-importer-T81257
branch.
- Alembic
- Daniel Bystedt did some tests with custom properties imported to Maya & Houdini, and things are working fine.
- For the record, Maya supports fewer property types than Houdini.
- Test files will be incorporated to the release logs (Sybren)
Grease Pencil
Participant: Antonio Vazquez.
- Status
-
10
bugs,1
high priority,4
unclassified -
5
patches - High priority issue needs help from Clément
-
- Last week review:
- Matias Mendiola is working in SVG test,
- Antonio has requested videos from Daniel Lara for Holdout and Trace.
- New tasks for 2.92 were created
- Follow up:
- ☐ Check again with Matias to review the SVG add-on (Antonio)
- ☐ Get videos to finalize documentation for tracer and holdout (Antonio).
- ☐ Still update the module roadmap image.
- Look at libraries to support SVG directly (e.g., resvg) (Antonio)