2020-08-31 - UI Team
Present: Brecht Van Lommel, David Drayton, Hans Goudey, Julian Eisel, Pablo Vazquez
2.91 Release Targets
- Proposed main targets:
- Properties search
- Outliner GSoC
- Data-block selector design changes
- See 2.91 column on the UI workboard for specifics and smaller targets.
- Other GSoC projects may also start merging work in, status wasn’t clear though.
- Try the highlighting approach first.
- Two possible design priorities: Help jumping to settings faster, or help learning/exploring where things are located.
- By collapsing panels with no match, the highlight design may address both priorities sufficiently.
- Some questions about the GUI design remain. May need testing.
- Code is in review.
- A number of open design questions left. Needs UI team involvement.
- Basic design: Add new menu for data-block operations.
- Library status icons (linked, indirectly linked, broken link, overridden) on the left. Move fake user toggle and user count into the menu.
- New/duplicate and unlink should be available without opening the menu (superimposed icons).
- Nice-to-have: Tooltip for superimposed buttons.
- Deleting and unlinking should be differentiated more clearly (trashcan icon for deleting?).
- We now work with David Drayton, UX specialist and 3D Artist, on the Asset Manager Project.
- The basics for the minimum viable product are mostly agreed on (see the dedicated meeting notes).
- Julian has a first working prototype of the Asset Browser implemented (
- Will be evaluated and a little demo video will be published.
- Jacques Lucke is in Amsterdam for two weeks to work on the design.
- No further discussion in the meeting.
- The team wants to work with David Drayton to professionalize its process.
- Besides continuing the Human Interface Guidelines project, this involves practices like regular stakehoder interviews, usability testing, user story mapping, persona based design, etc.
- Julian suggested looking for a volunteer to help do a better job with accessibility.
- Such a person could: Maintain a high contrast theme, help us test accessibility, check incoming patches for accessibility problems, help dealing with reported accessibility issues (which are closed as “not a bug”), …
- It’s a big topic, we can’t currently afford making this a high priority. But we can pay more attention to it.