Tuesday Talks
Notes for module meetings of Tuesday, 2 February 2021.
Present: Dalai Felinto (all)
User Interface
Participant: Julian Eisel.
- No new, bigger projects in the team agenda
- Dalai proposed a few geometry-nodes related UI tasks that the UI team could tackle:
Sculpt, Paint, Texture
Participant: Pablo Dobarro.
- Any updates from Campbell on the sculpt annotation crash?
- No updates other than poking Campbell in the tracker.
- Still no updates on the dyntopo work by Joe Eagar.
- Draw manager patch/branch for EEVEE + sculpting is waiting the multi-res discussion.
-
Pablo Dobarro to get Julien Kaspar’s buy in for texture based sculpting
- He will show him a working prototype.
- Dalai will check it out as well.
VFX & Video
Participants: Richard Antalík, Sergey Sharybin.
- Motion tracking:
- Compositor
- Module
- Workboard needs to be organized.
- There are more patches and designs to review.
- More developers can be more involved as module members (e.g., Monique).
- VSE
- Sergey needs to catch up with bigger patches, and the state of the VSE 2.0 project.
- Project is yet to reach the territory of massive perceived value for the users.
Grease Pencil
Participants: Antonio Vazquez, Falk David.
-
Antonio is finalizing the patch to
libharu
- The work is already in the
temp-gpencil-io
branch. - The only missing bit are
IFDEF
s to build blender withoutlibharu
.
- The work is already in the
- Filling grease pencil for disconnected strokes.
- Curve editing in grease pencil has no manual (!)
- Falk David is working with Aaron Carlisle for 2.92 already.
- Draw mode will support multi-frame
- Bezier Curve native stroke:
- Only Edit mode will exist and will allow edit curves and/or strokes.
- Operators to convert Stroke to Curve and Curve to Stroke.
- Brush advanced setting to create automatically curve data using any tool.
- Add visual feedback in Dopesheet
- Need talk with Hans Goudey.
- Matias Mendiola will prepare a mockup to show the idea.
- Antonio will also reach to Sybren to keep the animation module in the loop.
Rendering
The rendering topics are handled in a separate meeting that includes the Cycles and EEVEE modules.
No Meetings
Other meetings were skipped this week:
- Modeling
- Animation & Rigging
- Nodes & Physics
- Data, Assets & I/O