2 May 2022
Notes for weekly communication of ongoing projects and modules.
Announcements
- Blender 3.2 is in Beta now, and the release cycle for 3.3 (Alpha) has started.
Modules & Projects
New Features and Changes
Library Overrides
Video Sequence Editor
- Add precise drag and drop and strip previews (commit) (Sebastian Parborg)
- Add option to limit timeline view height (commit) (Richard Antalik)
- Sort VSE modifiers alphabetically (commit) (Pablo Vazquez)
Curves
- Support applying geometry nodes modifier (commit) (Hans Goudey)
- Support spherical sculpt delete brush (commit) (Jacques Lucke)
- Performance improvements
- Cache the number of curves of each type (commit) (Hans Goudey)
Python API
- Support persistent handlers for class & static methods (commit) (Campbell Barton)
- Make mesh vertex normal property read-only (commit) (Hans Goudey)
Geometry Nodes
- Add default attribute name to field inputs/outputs (commit) (Hans Goudey)
- Named attribute nodes
- Move named attribute nodes out of experimental (commit) (Hans Goudey)
- Various improvements to named attribute info node editor overlay (commit, commit, commit, commit) (Jacques Lucke)
- Add “Named” to “Remove Attribute” node name (commit) (Hans Goudey)
- Rename used attributes panel (commit) (Jacques Lucke)
- Performance improvements
- Refactor array devirtualization, improving performance of some function nodes by 2-4x (commit) (Jacques Lucke)
Virtual Reality
- Add object extras, object types visibility session options (commit) (Peter Kim)
Animation
- NLA
- Key influence when pushing down to NLA (commit) (Sybren A. StĂĽvel)
- Sensible frame range for motion paths (commit) (Colin Marmond)
- Add Discontinuity (Euler) filter to Dope Sheet. (commit) (Demeter Dzadik)
Sculpt/Paint
- Color Attributes