There are some workflows in which it is interesting to work with touchscreen support: visualization, sculpting, retopology, 2d illustration and more. All Autodesk products support touchscreen gestures for many years. With this gif I show how you can interact in Maya.
The gestures only modify the view, they do not interact with the objects, only the mouse or pen do it.
Proposed interaction:
- 1 finger swipe -> orbit
- 2 finger swipe -> pan
- 2 finger pinch -> zoom
palm rejection to avoid unwanted movements
Optional:
- 1 finger grab the object if you tap on this
This type of proposed interaction is used by many 2d and 3d apps so it is quite standard.
You can try this type of interaction with any touch device you have, even your phone using chrome in this web application. The only difference is that this webapp uses inverted vertical panning, I prefer the standard. SculptGL - A WebGL sculpting app
and Blender:
Pointing device gesture - Wikipedia Here I leave a video of the 2012 of wacom: https://www.youtube.com/watch?v=rWO3YtppM4U