Hi guys, new here. Just a Blender user, thanks to the contributors who make this amazing tool available. Did a couple searches but nothing turned up.
I use the distortion Mesh Analysis to selectively choose where my planar faces are when making low poly 3D game models that will be shaded with hard edges.
https://docs.blender.org/manual/ru/dev/modeling/meshes/mesh_analysis.html
Right now it says this feature works with deform modifiers- but I can’t seem to get it to work.
It’s useful for precision modeling as well as 3D printing, I hope the feature doesn’t get overlooked. I’m sure this isn’t relevant to many people- just something I personally do.