Hi guys, new here. Just a Blender user, thanks to the contributors who make this amazing tool available. Did a couple searches but nothing turned up.
I use the distortion Mesh Analysis to selectively choose where my planar faces are when making low poly 3D game models that will be shaded with hard edges.
Right now it says this feature works with deform modifiers- but I can’t seem to get it to work.
It’s useful for precision modeling as well as 3D printing, I hope the feature doesn’t get overlooked. I’m sure this isn’t relevant to many people- just something I personally do.