1 May 2023
Notes for weekly communication of ongoing projects and modules.
Announcements
- Blender 3.5.1 has been released on April 25, fixing more than 59 issues present in the initial release.
- Devtalk category reorganization
Modules & Projects
Geometry Nodes
- Simulation Nodes is ready for testing: download a build.
- The baking interface is been finalized before merging to main.
- New demo file for Simulation Nodes and Index of Nearest by Sean Christofferson.
New Features and Changes
UV Editing
- Add new packing option “scale to fit” (commit) (Chris Blackbourn)
- Improve packing efficiency by rotating to minimum square (commit) (Chris Blackbourn)
User Interface
- 3D viewport
- Add subtype dropdown for float-type custom properties (commit) (Colin Basnett)
- Translation
- Improve geometry nodes field tooltips (commit) (Damien Picard)
Cycles
- Add HIP RT device for AMD hardware ray tracing on Windows (commit, commit) (Sahar A. Kashi)
- Use compiler intrinsics for integer rounding (commit, commit, commit) (Xavier Hallade, Sergey Sharybin)
Geometry Nodes
- Generate proper fog volume in Mesh to Volume node (commit) (Erik Abrahamsson)
- Performance
- Make spacings unitless in String to Curves node (commit) (Damien Picard)
Realtime Compositor
- Implement Texture node (commit) (Omar Emara)
- Implement Corner Pin node (commit) (Omar Emara)
- Prioritize Viewer output node (commit) (Omar Emara)
- Optimize image textures (commit) (Omar Emara)
Mesh
- Reduce memory usage during face corner normal calculation, simplify threading (commit, commit, commit) (Hans Goudey)
- Subdivision Surface
Assets
- Support relative path option per-asset library (commit) (Dalai Felinto)
Python API
- Add accessor to the “is missing” status of data-blocks (commit) (Bastien Montagne)