Right, and that difference in activating the selection method might matter for certain editors I guess.
Hmmm, the outliner having its own selection of tree items which is independent of the scene selection is also a bit of a headache visually, let alone how to make the selection. And it seems that with the latest revision (2.80.68) things got tweaked again and you can no longer tell the selection state of the active object:
While in 2.80.60 (note, cubes have different names wrt order):
I do like the orange/yellow coloring of the names, though, much easier to link to the selection state. Ah well, at some point it hopefully becomes perfect