Hello friends! I didn’t know there was an Animation and Rigging board! That shows that it’s been too long since I’ve been on devtalk. Are we allowed to open discussions here or is it just for meeting notes and such?
Anyways, I discovered something new today – you can set an object’s “Parent Type” to Armature or Lattice, and it will use the parent object as a deformer and a parent. I remember this being used by the Blender Game engine way back when. Why does it still exist? Is it evaluated the same as a normal modifer? And how does it affect e.g. rigging nodes? Should we remove and deprecate this feature or leave it be?
It’s just a little curiosity I wanted to poke about. One of those fun things you notice when you look closely, that most of us don’t know about.
Oh! And I will write a “Introduce yourself” post before long, need to read all of yours first