I was looking on the developer wiki, cause I was interested in implementing a material node for hair, that would help achieve some interesting cel-shade styles for hair.
In short, I wanted a way to have a node for hair where each strands normal is made entirely of the surface it’s sitting on. So if a strand of hair is emitted from a surface whose normal is the color blue. The entire strand of hair’s normal should be blue as well. This could help achieve effects like this.
(I created this image hacking some normal nodes together, it only looks nice from one angle)
I have next to no experience with blender development, but i took the first step and build blender, and have the files ready for tinkering. If anyone could let me know, or share stuff, to help adding material nodes let me know!
As i was looking on the wiki I noticed Particles & Hair was said as “end of life, to be replaced” I really wonder what systems, and also if the feature I wanted to implement would then be obsolete before long