What happened to Scrambling Distance? It´s been used in Theory and it will help speed up rendering

Well being the render TD on many actual productions I can 100% say it wouldn’t be possible to do some of the renders without scrambling and dithered sobol

We used it on every single shot of Man in The High Castle, Silicon Valley, The Good Wife, Jean Claude Van Johnson, Electric Dreams, Sesame Street

Also how does scrambling break volumes? Its one of the best case scenarios from my past experiences. The artifacts here are from the smoke colliding with the bounding box but that was my oopsie on a color ramp

The blender community can benefit more than not with scrambling (And dithered sobol that really seals the deal)

I can do some render tests in a day or two

Speed improvements are only on GPU but noise improvements are significant in some cases. Especially when combined with dithered.




Previews dont work but they are clickable lol
These results are Faster AND Cleaner.

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