Hi,
I’m wondering why we need TransVert
and TransVertStore
. They are for example (only!?) used in VIEW3D_OT_snap_selected_to_cursor
and in TRANSFORM_OT_vertex_random
, but why not just move the vertices by using the macro BM_ITER_MESH
as is done almost everywhere else?
Does it have something to do with the ‘dirty’ flag? If so, what is a dirty vertex?
Best,