Vulkan/Wayland: HDR Support

Blender 5.0 introduces HDR support for Linux/Wayland. It is provided as an experimental option as we have tested it with limited number of systems/setup. We would like feedback how it works on other setups as well.

  1. In order to test download an alpha build of Blender 5.0 at Blender Builds - blender.org
  2. Make sure that you have enabled HDR support inside Display Configurations.
  3. Make sure you’re using the Vulkan backend in Preferences -> System -> Display Graphics
  4. Enable Developer Extras in Preferences -> Interface.
  5. Enable Vulkan HDR support Linux/Wayland in Preferences -> Experimental.
  6. Restart Blender

To configure a scene to use HDR:

  • In Color Management make sure the View Transform is set to Standard.
  • In Color Management -> Display enable High Dynamic Range option.

Load in an HDR from Polyhaven as world environment map to quickly test.

I’ve tested it on Plasma and Gnome on Ubuntu 25.04 using NVIDIA, AMD and Intel GPUs.
The monitor is a ASUSTek ROG PG27U.

The feedback will be used to decide if we can remove this feature out of experimental so it will be part of Blender 5.0 release.

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Any plans for windows support?

No official plans yet. Linux/Wayland support was easy as it fitted in what we already had laid out. We did test Windows, but it had limitations that required more work than expected. Any developer can pick it up. In the near future my own planning doesn’t have room for it.

Hello,
i will test as soon as possible with an ASUS ROG Swift OLED PG32UCDP but i need to assemble first new system components ( with a 9700 xt ) and upgrade Fedora 42 and GNOME 48 .

Are 10 bit ( not HDR ) monitors supported too ? i use also a Benq PD3200U.
Thank you !

I’ve tested on Manjaro (Testing branch) KDE Plasma desktop with RX 9070XT and MSI MPG321URX, works like charm.

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I’ve been testing blender-5.0.0-alpha+main.53578d33aeaa-linux.x86_64-release on Arch Linux, AMD 7900xtx, AW3225qf, KDE Plasma for a couple of days now, no issues so far. HDR looks good.

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