Vulkan renderer for blender

Is it possible to plug a vulkan renderer (or different rendering api other than opengl) into blender without sacrificing performance? We have a vulkan renderer and I am wondering if using blender as a editing tool is a good idea?


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I guess you are mainly talking here about 3D viewport drawing performance? Render engines integrated in Blender can do their own OpenGL drawing into the 3D viewport. There is an extension to access Vulkan buffers from OpenGL, so if that’s available I expect it should be quite efficient.

For other parts of the rendering process I don’t think it really matters for performance if you’re Vulkan or something else.