VSE and Sound state / future

Very early WIP for these changes:

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I think that this is a good idea. Starting a new template (based on the curve one), and then little improvements in order to get it more sound oriented… :wink:

@pistolario As you originally had several EQ modifiers stacked, I guess, if users divide the full range into 3 modifiers each covering 1/3 of the range, that shouldn’t break the output sound, right?

Like this: https://devtalk.blender.org/uploads/default/original/3X/e/1/e1069473366e1f29b316ca63d7cbde4d3c5f9451.png

Currently, with the sound EQ there are 2 modes of work:

  • one modifier with a lot of curves. Values are replaced in the range that the curve cover with a little of “softenen” in the edges. The n curves can be created by python script
  • n modifiers. Each modifier is a full range EQ. So they stack the results

So, the capture you link is possible NOW

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