I usually work on architectural models and I often import mesh made in other software, which means I need to keep an eye on units in order to achive consistency in the scale of objects. Most of the time I find myself using the Metric Unit System with 1 m = 1 unit.
Since the introduction of the new Voxel remesh option in the Remesh modifier, this has been the default mode. But as it works on the global measures, adding the modifier to a large object can be quite demanding.
Picture this scenario:
I’m working on a building, I have a terrain that I need to quickly remesh with the modifier. Currently I am forced to use a dummy object to set the modifier and then link it, because remeshing a terrain of this size with 0,1m Voxel will probably cause my machine to freeze.
Switch back to one of those modes that use Octree Depth (which is relative to the size of the object).
I suggest Smooth, that gives always predictable results.
I’ve also brought up the issue on Phabricator: https://developer.blender.org/D7292