I’m playing with custom viewport matrices and was wondering if there is a way to change how turntable nagivation is determined, or rather what it is based on. I was hoping it’s based on some matrix or quat, but I don’t think it’s exposed anywhere, certainly not in
To clarify, I’m talking about the navigation orbit method, so
Having view matrices not aligned with the world, can be odd to control in turntable mode.
Maybe I should just get used to trackbal rotation