I’m actually using ifcopenshell to parse an ifc file and get all walls from it. I can get the transform, verts, faces and edges from it, and I’d like to create a mesh or 3D polygon from it OUTSIDE of blender (I was thinking of using BMesh).
My goal is actually to just create a mesh from the vertices, and check if it overlaps with another mesh. What is the easiest way to do it ? Again, I’m working outside of blender, I just want to create a representation of the object to check if it collides with another, I don’t need to visualize it for now.
Any ideas on how to do it ?