Hi friends! New developer here, apologies if anything about this post was handled poorly.
I was investigating why changing the pivot point via the dropdown in the 3D Viewport header would show as an “Unknown Action” in the undo history. I found that I could resolve this issue by changing the dropdown’s UI to a popover menu (screenshot below). This also had the side-effect of making the dropdown look more consistent with the other dropdowns that surround it in the header. To me, this seems like a win-win. However, I have a few questions:
- Since this is a pretty small change, should I go ahead and submit my code for review? Or should I run this past the UI module team in blender.chat before doing so? I’d like to be respectful, but also not bother them with what seems like a small change.
- While working on this, I noticed some other inconsistencies between menu layouts. For example, the 3D Viewport’s proportional editing falloff menu uses a popover menu, while the Graph Editor’s proportional editing falloff menu uses a select menu. Is there an open task or project for cleaning up these inconsistencies? Or has the UI team provided a general direction on which types of menus should be used where? (This is probably not at the top of their priority list, but figured I’d ask anyway!)
Thank you for your time!