Now we have UDIM support in Blender, can we at least stick to the default naming schemes out there, and call it ‘UDIM Tiling’ in the UV Editor, instead of just “Tiling”?
The naming now is confusing for a lot of people who have no idea what UDIM is, and easily will mistake it for ‘regular’ UV Tiling.
This has been requested before in several places, and It would be nice for the devs to make themselves a bit more familiar with naming conventions ‘out there’.
So… can we still fix this for the 2.83 release?
cheers!