I have just begun learning Blender on Fedora 37 and sometimes Windows 10. I was going to rely on either Flathub or Steam to keep up to date with the latest release since the Fedora native is locked at 3.3.1 but I noticed something odd. Whether I get 3.4.1 from Flathub or Steam I get a different titlebar than when I run the Fedora native 3.3.1 as seen in the screenshot. I’ve pasted my system info for the two versions below. Is it a window system difference? Is 3.4.x using Wayland and 3.3.x using X11?
====================================
= Blender 3.3.1 System Information =
====================================
Blender:
====================================
version: 3.3.1, branch: unknown, commit date: 1970-01-01 00:00, hash: unknown, type: Release
build date: 2022-11-17, 00:00:00
platform: 'Linux-6.0.12-300.fc37.x86_64-x86_64-with-glibc2.36'
binary path: '/usr/bin/blender'
build cflags: -Wall -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5 -O2 -flto=auto -ffat-lto-objects -fexceptions -g -grecord-gcc-switches -pipe -Wall -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -Wp,-D_GLIBCXX_ASSERTIONS -specs=/usr/lib/rpm/redhat/redhat-hardened-cc1 -fstack-protector-strong -specs=/usr/lib/rpm/redhat/redhat-annobin-cc1 -m64 -mtune=generic -fasynchronous-unwind-tables -fstack-clash-protection -fcf-protection -Wl,--as-needed -fopenmp -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2
build cxxflags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5 -O2 -flto=auto -ffat-lto-objects -fexceptions -g -grecord-gcc-switches -pipe -Wall -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -Wp,-D_GLIBCXX_ASSERTIONS -specs=/usr/lib/rpm/redhat/redhat-hardened-cc1 -fstack-protector-strong -specs=/usr/lib/rpm/redhat/redhat-annobin-cc1 -m64 -mtune=generic -fasynchronous-unwind-tables -fstack-clash-protection -fcf-protection -Wl,--as-needed -fopenmp -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2
build linkflags: -Wl,--version-script='/builddir/build/BUILD/blender-3.3.1/source/creator/symbols_unix.map'
build system: CMake
Python:
====================================
version: 3.11.0 (main, Oct 24 2022, 00:00:00) [GCC 12.2.1 20220819 (Red Hat 12.2.1-2)]
file system encoding: utf-8:surrogateescape
paths:
'/usr/share/blender/3.3/scripts/startup'
'/usr/share/blender/3.3/scripts/modules'
'/usr/lib64/python311.zip'
'/usr/lib64/python3.11'
'/usr/lib64/python3.11/lib-dynload'
'/usr/lib64/python3.11/site-packages'
'/usr/lib/python3.11/site-packages'
'/usr/share/blender/3.3/scripts/freestyle/modules'
'/usr/share/blender/3.3/scripts/addons/modules'
'/home/jesse/.config/blender/3.3/scripts/addons/modules'
'/usr/share/blender/3.3/scripts/addons'
Python (External Binary):
====================================
binary path: '/usr/bin/python3.11'
version: Python 3.11.0
Directories:
====================================
scripts:
'/usr/share/blender/3.3/scripts/modules'
'/usr/share/blender/3.3/scripts'
user scripts: '/home/jesse/.config/blender/3.3/scripts'
pref scripts: None
datafiles: '/home/jesse/.config/blender/3.3/datafiles'
config: '/home/jesse/.config/blender/3.3/config'
scripts : '/home/jesse/.config/blender/3.3/scripts'
autosave: '/home/jesse/.config/blender/3.3/autosave'
tempdir: '/tmp/blender_NXpBd7/'
FFmpeg:
====================================
avcodec: '59, 37, 100'
avdevice: '59, 7, 100'
avformat: '59, 27, 100'
avutil: '57, 28, 100'
swscale: ' 6, 7, 100'
SDL:
====================================
Version: 2.26.0
Loading method: linked (WITH_SDL_DYNLOAD=OFF)
Other Libraries:
====================================
OpenColorIO: 2, 1, 2
OpenImageIO: 2, 4, 4
OpenShadingLanguage: 1, 12, 7
OpenSubdiv: 0, 0, 0
OpenVDB: 9, 1, 0
Alembic: 1, 8, 3
USD: 0, 22, 5
GPU:
====================================
renderer: 'AMD Radeon RX 5700 (navi10, LLVM 15.0.0, DRM 3.48, 6.0.12-300.fc37.x86_64)'
vendor: 'AMD'
version: '4.6 (Core Profile) Mesa 22.2.3'
extensions:
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_gpu_shader_int64
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map_array
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_blend_equation_separate
GL_ATI_meminfo
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_abgr
GL_EXT_blend_equation_separate
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_NVX_gpu_memory_info
GL_NV_alpha_to_coverage_dither_control
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_packed_depth_stencil
GL_NV_shader_atomic_int64
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_S3_s3tc
Implementation Dependent GPU Limits:
====================================
Maximum Batch Vertices: 3000
Maximum Batch Indices: 3000
GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 16384
Maximum Fragment Uniform Components: 16384
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192
Cycles:
====================================
CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
Enabled add-ons:
====================================
io_anim_bvh (version: (1, 0, 1), path: /usr/share/blender/3.3/scripts/addons/io_anim_bvh/__init__.py)
io_curve_svg (version: UNKNOWN, path: /usr/share/blender/3.3/scripts/addons/io_curve_svg/__init__.py)
io_mesh_ply (version: (2, 2, 0), path: /usr/share/blender/3.3/scripts/addons/io_mesh_ply/__init__.py)
io_mesh_stl (version: (1, 1, 3), path: /usr/share/blender/3.3/scripts/addons/io_mesh_stl/__init__.py)
io_mesh_uv_layout (version: (1, 1, 2), path: /usr/share/blender/3.3/scripts/addons/io_mesh_uv_layout/__init__.py)
io_scene_fbx (version: (4, 36, 3), path: /usr/share/blender/3.3/scripts/addons/io_scene_fbx/__init__.py)
io_scene_gltf2 (version: (3, 3, 32), path: /usr/share/blender/3.3/scripts/addons/io_scene_gltf2/__init__.py)
io_scene_obj (version: (3, 9, 0), path: /usr/share/blender/3.3/scripts/addons/io_scene_obj/__init__.py)
io_scene_x3d (version: (2, 3, 0), path: /usr/share/blender/3.3/scripts/addons/io_scene_x3d/__init__.py)
cycles (version: UNKNOWN, path: /usr/share/blender/3.3/scripts/addons/cycles/__init__.py)
pose_library (version: (2, 0), path: /usr/share/blender/3.3/scripts/addons/pose_library/__init__.py)
====================================
= Blender 3.4.1 System Information =
====================================
Blender:
====================================
version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: 55485cb379f7, type: release
build date: 2022-12-20, 00:46:45
platform: 'Linux-6.0.12-300.fc37.x86_64-x86_64-with-glibc2.36'
binary path: '/home/jesse/.local/share/Steam/steamapps/common/Blender/blender'
build cflags: -Wall -Werror=implicit-function-declaration -Werror=return-type -Werror=vla -Wstrict-prototypes -Wmissing-prototypes -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wlogical-op -Wundef -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Wformat-signedness -Wrestrict -Wnonnull -Wabsolute-value -Wuninitialized -Wredundant-decls -Wshadow -Wno-error=unused-but-set-variable -Wimplicit-fallthrough=5 -std=gnu11 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2 -D_GLIBCXX_USE_CXX11_ABI=0
build cxxflags: -Wuninitialized -Wredundant-decls -Wall -Wno-invalid-offsetof -Wno-sign-compare -Wlogical-op -Winit-self -Wmissing-include-dirs -Wno-div-by-zero -Wtype-limits -Werror=return-type -Wno-char-subscripts -Wno-unknown-pragmas -Wpointer-arith -Wunused-parameter -Wwrite-strings -Wundef -Wformat-signedness -Wrestrict -Wno-suggest-override -Wuninitialized -Wundef -Wmissing-declarations -Wimplicit-fallthrough=5 -msse -pipe -fPIC -funsigned-char -fno-strict-aliasing -ffp-contract=off -msse2 -D_GLIBCXX_USE_CXX11_ABI=0
build linkflags: -Wl,--version-script='/home/blender/git/blender-v340/blender.git/source/creator/symbols_unix.map'
build system: CMake
windowing environment: 'WAYLAND'
Python:
====================================
version: 3.10.8 (main, Oct 24 2022, 20:47:11) [GCC 9.3.1 20200408 (Red Hat 9.3.1-2)]
file system encoding: utf-8:surrogateescape
paths:
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/startup'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/modules'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/python/lib/python310.zip'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/python/lib/python3.10'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/python/lib/python3.10/lib-dynload'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/python/lib/python3.10/site-packages'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/freestyle/modules'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/modules'
'/home/jesse/.config/blender/3.4/scripts/addons/modules'
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons'
Python (External Binary):
====================================
binary path: '/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/python/bin/python3.10'
version: Python 3.10.8
Directories:
====================================
scripts:
'/home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts'
user scripts: '/home/jesse/.config/blender/3.4/scripts'
pref scripts: None
datafiles: '/home/jesse/.config/blender/3.4/datafiles'
config: '/home/jesse/.config/blender/3.4/config'
scripts : '/home/jesse/.config/blender/3.4/scripts'
autosave: '/home/jesse/.config/blender/3.4/autosave'
tempdir: '/tmp/blender_uudjGl/'
FFmpeg:
====================================
avcodec: '59, 37, 100'
avdevice: '59, 7, 100'
avformat: '59, 27, 100'
avutil: '57, 28, 100'
swscale: ' 6, 7, 100'
SDL:
====================================
Version: 2.26.0
Loading method: dynamically loaded by Blender (WITH_SDL_DYNLOAD=ON)
Other Libraries:
====================================
OpenColorIO: 2, 1, 1
OpenImageIO: 2, 3, 20
OpenShadingLanguage: 1, 12, 6
OpenSubdiv: 3, 4, 4
OpenVDB: 9, 0, 0
Alembic: 1, 8, 3
USD: 0, 22, 3
GPU:
====================================
renderer: 'AMD Radeon RX 5700 (navi10, LLVM 15.0.0, DRM 3.48, 6.0.12-300.fc37.x86_64)'
vendor: 'AMD'
version: '4.6 (Core Profile) Mesa 22.2.3'
device type: 'AMD'
backend type: 'OPENGL'
extensions:
GL_AMD_conservative_depth
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_multisample_advanced
GL_AMD_gpu_shader_int64
GL_AMD_multi_draw_indirect
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_query_buffer_object
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_texture_texture4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map_array
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_blend_equation_separate
GL_ATI_meminfo
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_EGL_image_storage
GL_EXT_EGL_sync
GL_EXT_abgr
GL_EXT_blend_equation_separate
GL_EXT_demote_to_helper_invocation
GL_EXT_depth_bounds_test
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shader_samples_identical
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_mirror_clamp
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_IBM_multimode_draw_arrays
GL_INTEL_blackhole_render
GL_KHR_blend_equation_advanced
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESA_framebuffer_flip_y
GL_MESA_pack_invert
GL_MESA_shader_integer_functions
GL_MESA_texture_signed_rgba
GL_NVX_gpu_memory_info
GL_NV_alpha_to_coverage_dither_control
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_copy_image
GL_NV_depth_clamp
GL_NV_packed_depth_stencil
GL_NV_shader_atomic_int64
GL_NV_texture_barrier
GL_NV_vdpau_interop
GL_OES_EGL_image
GL_S3_s3tc
Implementation Dependent GPU Limits:
====================================
Maximum Batch Vertices: 3000
Maximum Batch Indices: 3000
GLSL:
Maximum Varying Floats: 128
Maximum Vertex Attributes: 16
Maximum Vertex Uniform Components: 16384
Maximum Fragment Uniform Components: 16384
Maximum Vertex Image Units: 32
Maximum Fragment Image Units: 32
Maximum Pipeline Image Units: 192
Features:
Compute Shader Support: 1
Shader Storage Buffer Objects Support: 1
Image Load/Store Support: 1
Cycles:
====================================
CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2
oneAPI device capabilities:
Enabled add-ons:
====================================
io_anim_bvh (version: (1, 0, 1), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_anim_bvh/__init__.py)
io_curve_svg (version: UNKNOWN, path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_curve_svg/__init__.py)
io_mesh_ply (version: (2, 2, 0), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_mesh_ply/__init__.py)
io_mesh_stl (version: (1, 1, 3), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_mesh_stl/__init__.py)
io_mesh_uv_layout (version: (1, 1, 5), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_mesh_uv_layout/__init__.py)
io_scene_fbx (version: (4, 37, 1), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_scene_fbx/__init__.py)
io_scene_gltf2 (version: (3, 4, 50), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_scene_gltf2/__init__.py)
io_scene_obj (version: (3, 9, 0), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_scene_obj/__init__.py)
io_scene_x3d (version: (2, 3, 1), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/io_scene_x3d/__init__.py)
cycles (version: UNKNOWN, path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/cycles/__init__.py)
pose_library (version: (2, 0), path: /home/jesse/.local/share/Steam/steamapps/common/Blender/3.4/scripts/addons/pose_library/__init__.py)