Texturing was a target for 2022 but got dropped, other than some initial discussions. For this year Ton likewise said it will not be worked on - why? The staffed projects are all for enhancing existing mature functionality while the texture system is fundamentally broken, obsolete and immediately crashes if you do anything in it. Baking is likewise so old and buggy as to be practically unusable (it always hangs on me)
Puzzling is that if you think about the ‘bang for your buck’ or feature payback for developer time, yes enhancing animation or EEVEE is good, but when texturing is basically a hole in the Blender feature set, it seems that the benefit to staffing that will give a greater payback.
Appreciate any insight into the status of texturing.