Text mograph nodes design

@ecke101 Just a couple of issues that occurred to me while playing around with the build.

  • When using curve fill, it flattens onto a single plane. How would I be able to use it when rotating characters on the z axis like in the animation above?

  • Is there going to be a way to isolate single characters to texture them individually, like you can do with object instances and the object info shader node? For instance if wanted each extruded character to be a random hue or change based on distance.

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