Sorry if this is not the right place for this. I was wondering if anyone can shed some light on the transform matrix used for objects.
I am used to the 3x3 rotation part of the world transform matrix to contain the x, y and z axes directly. However when I create an empty, and rotate euler 45, -45, -45 the x-axis is pointing somewhere in the +x, -y and +z direction, however from the matrix I get:
Vector((0.4999999701976776, 0.1464466005563736, -0.8535534143447876, 0.0))
indicating the x axis points in the negative z-direction.
The y-axis has shows an odd one as well, the x component should be pretty small but comes out as:
Vector((-0.5, 0.8535534143447876, -0.1464466005563736, 0.0))
Am I wrong in interpreting the transform matrix like this?