Snap during edit crashes blender but only when i compile it

When i try to retopo in my blender build 2.8 it crashes sometimes but not when i use the official when from blender builder.
Is there a way to ignore the exception or jump over it without recompile blender?

There is probably a bug here that needs to be fixed.

But it seems you are running a Debug build. You need to set it to Release to get something similar to the official builds, and performance should also be much better then.

how can i decide which version i want to compile? i followed the instructions on the wiki and just go into the blender folder with the console -> make update -> make release to have cuda.

And thanks for the fast answer!

This drop down will let you switch between debug and release builds.

1 Like