Hi developers. How can I do this in blender? I tried with the proportional editing but it doesn’t work. is there a reason we don’t have a linear falloff in Blender? every time I am in a situation like this I don’t know what to do.
cheers!
Hi developers. How can I do this in blender? I tried with the proportional editing but it doesn’t work. is there a reason we don’t have a linear falloff in Blender? every time I am in a situation like this I don’t know what to do.
cheers!
As far as I know, there is no way. I thought rotating from one edge would cut it but this is something else. It’s like a move-clamped thing.
How is this tool called? I’m intrigued, it’s interesting.
it’s the linear falloff of Modo. It has been in the software for more than 15 years.
Thanks ! I am using the one in the mesh menu instead.
Also I don’t use the T panel. Why do we have 2 systems for modeling in Blender, so the developers have to do things twice?
More of a convenience thing for people who don’t like hotkeys. It’s more beginner friendly, I’m not a fan either.
There was talk about this a while ago on: Bevel Improvements
Howard has a bunch of design tasks, the problem is right now he is overhauling the boolean code and it’s been taking quite some time. So when he would get down to that I don’t know.
It’s also been requested on RCS: https://blender.community/c/rightclickselect/ZFcbbc/