Hello! No idea if this is the place where I should talk about this, but might as well give it a try… so while trying to sculpt a model for the first time in blender, I found 2 problems for which I can’t find any fixes for anywhere. The main problem is the fact all my sculpting brushes are perfectly horizontal on certain surfaces and really messes up the sculpting itself, attached a screenshot because honestly this is hard to explain. I also got my second problem, which I think was caused by me messing around with the sculpting settings, trying to find out how to fix the main one I mentioned above, and now… well safe to say each time I use the “Crease” sculpting brush, a hole appears each time I use it, attached a screenshot for this one as well ( ok, apparently because I’m new I can post only 1 image, hmm… imma see if I can post the second one in the reply section ). Thank you in advance for anyone who knows how I can fix those problems!
It’s probably due to the topology of the models. Try using the Remesh operator (but be careful not to go too small with the voxels or it will take a reallllly long time)
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Hmmm… I will try it and see how it works, thank you for the reply!
For your first issue: also make sure that any transforms to the object are applied. If your object isn’t in a uniform scale then some actions like beveling and sculpting are being performed in the stretched aspect as well.
Hit Ctrl-A and apply scale in object mode and see if that fixes it.
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I tried just now, it worked! Thank you lots my man! Now I just need to find a fix for the second one ( btw forgot to mention this, that hole never appeared before I was messing around with the settings ).