Oh, now I understand your point. Don’t get me wrong I like consistency, but the thing is that pie-menu can contain very different options, some of which are to be used very fast, and some require more time for making a decision. With that I think having pie-menus with slightly different behaviour is a good thing, but it is debatable.
I agree with you, and the topbar with all advanced options is still present in my proposal, thou I didn’t put much effort in showing it fully. Look at Fig.23 (pink color).
Also I don’t think that having more lean, optional interface element (pie-menu) with the most important settings that can be accessed with a shortcut is a bad thing here. With topbar present no one force you to use pie-menus. You can rely solely on Asset Browser and topbar for choosing a brush and changing its settings.
Thanks for the feedback @jfmatheu !
Agree on that.
That I think would work the best. The drawback from fully automatic options is not worth it imho.
That would be very nice, althou Blender should be shipped with some sane defaults.
That is a very good point!
I’m not sure I’m following you here. Inside pie-menu there is only one button (bottom texture glyph). Top one is only an indicator of default brush. Probably I should have made it clearer. I think that issue is moot thou, because of what Julien wrote about abandoning the concept of default brushes.
I prefer those too. I putted those settings in pie-menu mainly for beginners.
You can discard that mockup, it is a design experiment. I even thought about another design with left and right handed versions tilted in different angles. Main point is that the most natural movement for a hand with pen and tablet is diagonal, not horizontal. So for left handed people the sliders could go from top left to bottom right, and vice-versa for right handed.
But I agree that pure gesture based solution is the best. The problem with it is that its harder to discover those functions. I think Blender should have some kind of quick helper with gestures and shortcuts layed out for specific workspaces.
Now that I think of it, yes, that makes sense.
I think that problem is going away, as Julien mentioned that there will be no distintion between default and custom brushes.
I also thought about rectangular design for brush changing, and it should be better in this example. On the other hand radial design gives you more flexibility with custom brush sets shown in Fig.3-4-5. I didn’t wanted to mix different layout shapes, so I went with circular for default brushes. Tho I agree that there are drawbacks for having too imuch items in a circle.
This isn’t only an icon. It can show you how the brush looks and behaves in real time. If you are working with more detailed brush having a big preview can be helpful. Cursor travel can be improved with moving the brush preview upwards and joining two settings parts together.
That’s why they are in Asset Browser brush section. If you have lets say 20 or 30 brushes in one brush set having text descriptions can make the pie-menu UI very crowded.
I didn’t removed the topbar!1
Look closely on Fig.23 (pink color). Hell, I explicitly included this functionality inside UX structure:
That can be solved with adding two more empty places for future dyntopo and remesh functions (8 instead of 6).
Thats the problem with random and constantly changing number of functions. I went with what you see, which is dividing circle into the number of functions required. The other way which you are describing is to design layouts based on particular subdivisions. I say both have pros and cons. For example with the second approach how would you design a radial pie menu for any odd number of items or even number that is not 2, 4, 8.
Can you describe where exactly you see an issue?