I ran into this again today, and am wondering why isn’t there a ‘Save selection as…’ option in the File menu, like in many other applications?
Just save the selection objects etc. into a new blend file.
It cannot be that hard to implement this I guess, or am I overlooking programming issues?
If there’s an addon that does this, I’m interested too
Not just Max, but there are more applications that will allow you to save and/or export out selected objects to a new file.
In Blender you can already export out by selection to certain fileformats , just a basic .blend file option there would also be useful.
It’s not rocket science, and just a bit of searching on the web found that it’s not just me who would like to see this in Blender.
In general if you miss one thing, first look for an addon, usually there is something out there hehe, I was not at the computer when I answered you first, that’s why I have not looked for it, not I am
Huh… Thanks for that. For some reason this didn’t pop up on my end.
Oh well…
But I’m still a bit annoyed that some things are addons, and not part of Blender. This easily could have been picked up and integrated into Blender. Also maintained…
Edit: It seems the addon doesn’t work anymore on 2.83 or later. Might be a simple fix in the code, but it bombs out on registering one of the classes.
That would be an easy fix, maybe my colleague @SavMartin can take a look if he has some time, he converted things like Tex Tools
Regarding the addons, well, it’s kind of “easy”, just generate a patch and provide it to the B.I., as an addon it has to be maintained as an addon, as C++ code it could be accepted without too much trouble, but it has to be done by someone, and it seems it’s not a priority, but if you know some C++ developer maybe he can help creating the patch.
In the end the time is limited and the team too, so they choose priorities, for example I had a request to be able to use 0 as emitted particles, it was easy to do, so I did it, it turned out that there where quite some places where that could crash because some zero divisions, and I have to check that out, however there was another problem that I was unable to tackle since my C++ knowledge is very limited, so it ended up as something that seemed “simple” but was complex, something similar can be happening in this situation