Hi, I am attempting to run Blender on a Xbox One S in dev mode. When I run the blender exe on the Xbox One S it crashes with no output whatsoever I was told to create a stack dump, but I dont know how to do that. I previusly asked for help here and was told to move over to here for help, for some of the other details, look there.
I don’t own an xbox, but last i heard it only ran UWP applications, which blender is not.
fairly sure one could be able to run the blender code on an xbox , but i very much doubt you can do so with our stock executables, a proper port will likely be required there.
if you just run blender --help is that having a happy time? (this won’t help you all that much, but i’m just curious if that runs)
Yes, Blender is compiled as a traditional “win32” application, not for the Universal Windows Platform (UWP) that Xbox supports. So you can’t just run the executable.
Hey there, im also trying to figure out how we can bring blender to the xbox…at least cli for a renderslave…
is there any chance blender foundation looking into doing do a UWP version of blender?
it will have multiple usecases for me…rendering, using it as home-machine…
also giving xbox gamers the chance to start with 3D would be nice to bring blender to a broader audience
Hello ! Blender as an UWP app would be perfect for poor creators as a Xbox series X costs less than 500€ and brings a lot of power. I can help if needed.
I agree with you, that would definitely could bring Blender to a whole new bunch of people (young ones mostly) that would be delighted by this gorgeous soft.