Is there a way to disable multi-threading so I can get a easier view of the entire call stack so I can ramp up on developing blender faster ?
you can start with the -t 1
parameter
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Cool, will this stop using multithread for everything? Like disk IO and cycle renderer.
It’ll limit cycles, but some libraries (opengl for instance, and the sound sub system) will still spin off their own theads.
Thanks, to be clear, do I launch blender or cycles with -t 1 then?
blender, see blender --help
for all the options available
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