Request: Light Linking for HDRI in Blender

Dear Blender Development Team,

Currently, when using HDRI in Blender, we set it up by connecting the HDRI image to the Color input of the World Background shader. While this workflow is functional, it has a significant limitation: HDRI does not support Light Linking. This means that to prevent specific objects from being affected by the HDRI lighting, we need to use the Light Path node in the materials for each object.

However, this approach can be very tedious and time-consuming, especially in scenes with a large number of materials, as we have to manually add and configure the Light Path node for every material.

To improve workflow efficiency and flexibility, I believe it would be extremely helpful to have Light Linking functionality for HDRI. This would allow users to control the impact of HDRI lighting on specific objects directly, without the need for material-based workarounds.

I hope this feature can be considered for future updates, as it would greatly enhance both efficiency and creative flexibility in lighting setups.

Thank you for your time and for continuously improving Blender!

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