Realtime GPU smoke simulation

Sure, I agree with what you say and there needs to be future proofing to get an architecture where the solvers can all “talk” to each other. The main point I was trying to make is that it will take a team of specialists to get Blender to a professional level of modern physics capability.

Who knows how much longer it will take to find the right senior dev and if they can really even afford to pay for such a specialist role. In the meantime, Michal could at least be on some sort of provisional grant under the supervision of the geonodes team and do some preliminary work. By the time a senior dev is found, the opportunity could be gone and he has been snapped up by Adobedesk or lost interest.

Anyway, I will not be commenting further on this issue, as this may be making the OP uncomfortable. Apologies to Michal for derailing the thread…kudos on your great work so far!

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Note that a senior physics developer has been hired already.

I believe Lukas will specifically be working on physics solvers (for geometry nodes).

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Another test after little tweaks of the high-res mode

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I do have to say that with the addition of a test model in the BG, it just gives a whole new perspective on the simulation

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Sorry for the unrelated comment…

I don’t know if you plan to sell your addon, but I think that could be a great way for you to make money and be able to develop it further.

Check Flip Fluid, which is a fantastic fluid sim addon for Blender.

They have 10900+ sales at 79$ !

Mantaflow in Blender is great ! But if someone need a bit more fonctionnality, then they would have more options :slight_smile:

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