Realtime GPU smoke simulation

Recently I’ve managed to finalize some medium-term improvements so today’s news are great:

  • 1st -> Wavelet noise is now computed fully on the GPU making it about 10x faster than before (or even faster for larger scenes)
  • 2nd -> Cache is now saved in sparse format making the files much smaller and the playback in blender tons faster
  • 3rd -> smoke is saved files is now rotated 90 degrees and centered to make it look nice after importing to blender
  • 4th -> flame attribute was added for more realistic rendering

Aaaand it’s all for today (No renders for now because my computer is dying after a long night and day of work)

Have a nice day

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