Recently I’ve managed to finalize some medium-term improvements so today’s news are great:
- 1st -> Wavelet noise is now computed fully on the GPU making it about 10x faster than before (or even faster for larger scenes)
- 2nd -> Cache is now saved in sparse format making the files much smaller and the playback in blender tons faster
- 3rd -> smoke is saved files is now rotated 90 degrees and centered to make it look nice after importing to blender
- 4th -> flame attribute was added for more realistic rendering
Aaaand it’s all for today (No renders for now because my computer is dying after a long night and day of work)
Have a nice day